package com.yanqu.road.entity.activity.lanruosi;

import com.yanqu.road.entity.activity.tripletown.Monster;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

/**
 * 攻击妖怪结果
 */
public class AttackMonsterResult {
    /**
     * 得分
     */
    long score;
    /**
     * 伤害
     */
    long damage;
    /**
     * 击败
     */
    List<Monster> dieList = new ArrayList<>();
    /**
     * 妖怪缓存，防止被刷成下一波次
     */
    List<Monster> monsterList = new ArrayList<>();

    public long getScore() {
        return score;
    }

    public void setScore(long score) {
        this.score = score;
    }

    public long getDamage() {
        return damage;
    }

    public void setDamage(long damage) {
        this.damage = damage;
    }

    public List<Monster> getDieList() {
        return dieList;
    }

    public void setDieList(List<Monster> dieList) {
        this.dieList = dieList;
    }

    public List<Monster> getMonsterList() {
        return monsterList;
    }

    public void setMonsterList(List<Monster> monsterList) {
        this.monsterList = monsterList;
    }

}
